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What’s cool about traps is that you can abuse enemy AI but dropping to the level an enemy is, leaving a few traps, and then retreating while they do the work. Paired with cool-down enhancing mutations and you can get these traps out every 3 or 4 seconds. These are auto-turrets that will fire on any enemies in range once you drop them. There are a number of them in the game, but my early favorites are the Sinew Slicer and the Double Crossb-o-wmatic. The easiest way to get deep into the later game of Dead Cells is to utilize traps. Having to move your thumb over to a face button slows things down and will absolutely result in a few unnecessary hits. The reason is that dodging is super important in Dead Cells and your finger should essentially be resting on the dodge button at all times. Specifically: swap dodge to the left bumper and put your health button on the far-right face button. #2 - CHANGE YOUR CONTROLSĪssuming you’re playing Dead Cells with a controller (you should be), I highly recommend making a small change to the default control scheme. Taking your time will net you more cells and gear overall.
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But even then you’re probably missing some of the nooks and crannies of the world, not to mention putting yourself in riskier scenarios. It’s really fine.Īs you play more and become more familiar with the earlier levels you may find that you can zoom through things much quickier.
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The biggest are a series of doors that will lock automatically once a certain amount of time has past. There are a number of ways the game implies that you should be rushing through levels. I usually focused on ones that decreased my ability cooldowns, but it’s really up to you. Which mutations you prefer will vary on your playstyle. Once unlocked you can select them from a vendor between levels, which removes a lot of the randomness. Mutations are neat in that they don’t drop randomly.
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Outside of weapons, Mutations are also unlockable once you’ve found their blueprints. You can always recycle those worthless items for extra gold as you come upon them (so long as you’ve unlocked that general improvement). Ones to avoid are things like The Impaler or the aforementioned Spartan Boots, which both have environmental demands that are far too inconsistent to count on.Īll that said, if you end up unlocking something that you really don’t enjoy using, it’s not the end of the world. The Infantry Bow grants critical hits when you use it close up on enemies, whereas the Blood Sword always nets you bleeding damage. My advice: Focus on items with effects that are easy to pull off. The Spartan Boots, for example, cost only five cells but they are almost universally bad and you’d just as soon not have them in your item pool. Some of the gear is, frankly, kind of awful. When deciding what gear to unlock, read the descriptions carefully. These are essentially weapons like swords, bows and traps that, once unlocked, will appear in the world randomly. WHAT GEAR TO UNLOCK Motion Twin via PolygonĪs you’re working to unlock your General Improvements, you’ll need to unlock some gear. So you’ll need to start buying some other things. Some of them require you unlock X number of items before you can invest cells. Unfortunately you can’t simply unlock every General Improvements right from the jump. These unlocks are all upsides and will always be beneficial. These are upgrades that will persist, granting you healing potions, bonus gold and the ability to recycle useless weapons for even more scratch. The answer is simple: General Improvements whenever possible. You may feel overwhelmed by the options of where to spend cells when you first reach the blueprint vendor.
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WHAT TO UNLOCK FIRST Motion Twin via Polygon Dying will make you lose all of them, but at the end of each level, you can clean out your bank, spending to unlock a variety of things to help you in future journeys. Cells are those white things that pop out of enemies occasionally.
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For more about runes and how to unlock them, check out our Dead Cells runes guide.Īnother important aspect of progression: improvements and blueprints which you can unlock by spending “cells” at the end of each level. Even though you will start from the first level every time you die in Dead Cells, there’s quite a bit that carries forward from each playthrough, making future playthroughs much, much easier.įirst and foremost there are runes which unlock special, Metroidvania-esque abilities, letting you explore new areas.
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